open tasks
33 of 33#32backend
backend: add regression checks for community seed-data additions
unclaimedhelp wantedcommunitybackend
## Summary
Add or document a lightweight regression check workflow for community seed-data PRs so maintainers can review them safely and contributors can validate their own work.
## Scope
- [ ] Define the minimum checks...
opened by @Vedant020000updated 5d ago
#23backend
backend: add a first Smallville location expansion pack using approved proposals
unclaimedhelp wantedcommunitybackend
## Summary
Implement a small, coherent location expansion pack for Smallville using approved content proposals.
## Foundation
This issue should build on the location guidance in #1 and ideally use content proposals from...
opened by @Vedant020000updated 19d ago
#28frontend
frontend: add movement interpolation for agent markers on location changes
unclaimedhelp wantedcommunityfrontend
## Summary
Smooth out agent movement on the frontend so marker updates feel more alive when location changes arrive.
## Scope
- [ ] Build a lightweight interpolation strategy for marker movement between known location a...
opened by @Vedant020000updated 19d ago
#8frontend
frontend: refine the placeholder town map layout and location tile styling
unclaimedhelp wantedcommunityfrontend
## Summary
Polish the maintainer-owned frontend engine's placeholder town map so it is easier to scan and more pleasant to use during playtests.
## Foundation
This issue builds on the new `frontend/` simulation foundati...
opened by @Vedant020000updated 19d ago
#35backend
backend: add a second neighborhood-style location expansion with matching props and content hooks
unclaimedhelp wantedcommunitybackend
## Summary
After the first expansion pack lands, add a second, slightly richer location expansion that feels like a cohesive new pocket of town.
## Foundation
This is a follow-on issue intended for after #23 and likely...
opened by @Vedant020000updated 20d ago
#34backend
backend: add a venue-focused location, object, and consumable seed pack from approved concepts
unclaimedhelp wantedcommunitybackend
## Summary
Take one approved venue concept and turn it into a tightly scoped implementation pack across locations, objects, and consumables.
## Foundation
This issue should build on the conceptual work in #21 and may al...
opened by @Vedant020000updated 20d ago
#33content
backend: add a notice-board demo content pack from approved prompt ideas
unclaimedhelp wantedcommunitybackendcontent
## Summary
Turn approved notice-board prompt ideas into a reusable demo/content pack for the project.
## Foundation
This issue should build on content work from #19 and stay compatible with the current board model.
##...
opened by @Vedant020000updated 20d ago
#25backend
backend: add the first cafe-and-grocery consumable content pack
unclaimedhelp wantedcommunitybackend
## Summary
Create a coherent seed-data content pack focused on realistic cafe and grocery consumables.
## Foundation
This issue should build on the contributor/item guidance in #2 and the concept work in #20. It can als...
opened by @Vedant020000updated 20d ago
#24backend
backend: add a first world-object expansion pack for beds, seating, and public props
unclaimedhelp wantedcommunitybackend
## Summary
Expand the current world object seed data with a coherent first pass of beds, seating, and public/shop props.
## Foundation
This issue should build on approved location or venue ideas from #17 and #21 where u...
opened by @Vedant020000updated 20d ago
#22backend
backend: add a first consumable seed pack from approved item concepts
unclaimedhelp wantedcommunitybackend
## Summary
Add a first batch of new consumable seed data using the current schema and placeholder vitals model.
## Foundation
This issue should build on the current schema and preferably draw from approved concepts in #...
opened by @Vedant020000updated 20d ago
#20content
content: create 12 consumable item concepts that can become real seed data
unclaimedgood first issuecommunitycontent
## Summary
Design a set of consumable items that can feed directly into later seed-data additions.
## Why this matters
This is a content-foundation issue for backend additions like #22 and #25.
## Scope
- [ ] Propose a...
opened by @Vedant020000updated 20d ago
#17content
content: propose 10 new Smallville locations that can turn into seed-data expansions
unclaimedhelp wantedcommunitycontent
## Summary
Design 10 additional Smallville locations that can feed directly into later seed-data implementation work.
## Why this matters
This is a content-foundation issue. Strong proposals here should feed directly in...
opened by @Vedant020000updated 20d ago
#1docs
docs: write the contributor guide for adding locations and adjacency edges
unclaimedgood first issuecommunitydocs
## Summary
Write the canonical contributor guide for adding new locations and adjacency edges to Smallville.
## Why this matters
This is a foundation issue for later community implementation work like #23. Contributors...
opened by @Vedant020000updated 20d ago
#31art
frontend: replace placeholder agent circles with sprite-ready marker rendering
unclaimedhelp wantedcommunityfrontendart
## Summary
Upgrade the current agent markers so the frontend is ready to display better visuals than colored circles.
## Scope
- [ ] Replace or wrap the current marker rendering with a sprite-ready presentation layer
-...
opened by @Vedant020000updated 20d ago
#30art
frontend: integrate first-pass tile and prop art into the Phaser town map
unclaimedhelp wantedcommunityfrontendart
## Summary
Start replacing the plain placeholder map surface with a first pass of actual visual assets.
## Scope
- [ ] Integrate tile or prop assets into the Phaser map in a minimal but real way
- [ ] Keep the implement...
opened by @Vedant020000updated 20d ago
#29frontend
frontend: add pan and zoom controls to the Phaser town view
unclaimedhelp wantedcommunityfrontend
## Summary
Improve navigation inside the Phaser town view by adding basic camera controls.
## Scope
- [ ] Add simple pan and zoom support to the town map
- [ ] Keep controls intuitive for mouse/trackpad users
- [ ] Make...
opened by @Vedant020000updated 20d ago
#27frontend
frontend: add activity labels or hover affordances for agent markers
unclaimedhelp wantedcommunityfrontend
## Summary
Improve map readability by showing lightweight agent context directly on the map.
## Scope
- [ ] Add simple activity labels, hover cards, or other small affordances for agent markers
- [ ] Keep the display un...
opened by @Vedant020000updated 20d ago
#26frontend
frontend: add click-to-inspect bridge between Phaser markers and React panels
unclaimedhelp wantedcommunityfrontend
## Summary
Add the first clean interaction bridge between the Phaser map and the React UI panels by letting users select agents directly from the map.
## Scope
- [ ] Make agent markers on the Phaser map clickable
- [ ]...
opened by @Vedant020000updated 20d ago
#11frontend
frontend: build a world status and future-controls sidebar shell
unclaimedhelp wantedcommunityfrontend
## Summary
Build a sidebar/panel that shows current world status and reserves space for future simulation controls.
## Foundation
This issue should build on the current frontend engine and current backend capabilities....
opened by @Vedant020000updated 20d ago
#10frontend
frontend: upgrade the raw websocket event feed into a filterable playtest panel
unclaimedhelp wantedcommunityfrontend
## Summary
Turn the current raw websocket event list into a much better event feed for playtesting and debugging.
## Foundation
The maintainer-owned frontend engine already exposes a raw `/ws/events` feed. This issue im...
opened by @Vedant020000updated 20d ago
#9frontend
frontend: build an agent inspector drawer wired to selected agent snapshot data
unclaimedhelp wantedcommunityfrontend
## Summary
Build the first usable agent inspector drawer/panel on top of the new frontend engine.
## Foundation
This issue assumes the maintainer-owned `frontend/` foundation already exists and that the app can render a...
opened by @Vedant020000updated 20d ago
#16art
art: create icons for beds, consumables, and common world props
unclaimedgood first issuecommunityart
## Summary
Create a first-pass icon set for common interactable world objects and consumables.
## Scope
- [ ] Include beds/sleep-related objects
- [ ] Include food and drink consumables
- [ ] Include common props like c...
opened by @Vedant020000updated 20d ago
#15art
art: create a sprite pack for the six starter NPCs
unclaimedhelp wantedcommunityart
## Summary
Create a first-pass sprite pack for the six starter Smallville agents.
## Scope
- [ ] Cover Eddy Lin, Isabella Rodriguez, Klaus Mueller, Maria Lopez, Sam Moore, and Abigail Chen
- [ ] Aim for a coherent style...
opened by @Vedant020000updated 20d ago
#14art
art: create a starter prop set for cafe, supply store, park, and college scenes
unclaimedhelp wantedcommunityart
## Summary
Create a starter prop pack that can support several core locations in Smallville.
## Scope
- [ ] Propose and/or create props for Hobbs Cafe, Harvey Oak Supply, Ville Park, and Oak Hill College
- [ ] Focus on...
opened by @Vedant020000updated 20d ago
#13art
art: define a first-pass Smallville visual direction and palette
unclaimedhelp wantedcommunityart
## Summary
Create a first-pass visual direction for Smallville so art contributors have a shared target.
## Scope
- [ ] Propose a concise visual direction (cozy, readable, slightly stylized, etc.)
- [ ] Suggest a starte...
opened by @Vedant020000updated 20d ago
#12docs
docs: write a Windows-first contributor quickstart
unclaimedgood first issuecommunitydocs
## Summary
Create a contributor quickstart for Windows developers who want to help with `letta-city-sim`.
## Scope
- [ ] Document the minimum prerequisites (Node, Rust, Docker/Postgres, GitHub CLI if relevant)
- [ ] Doc...
opened by @Vedant020000updated 20d ago
#7playtest
playtest: compare Claude Sonnet vs Gemini 2.5 Flash for open-world behavior
unclaimedhelp wantedcommunityplaytest
## Summary
Compare at least two model backends in similar city-sim scenarios and report differences in behavior, stability, and cost.
## Scope
- [ ] Pick a comparable scenario and run it on at least two models
- [ ] Rec...
opened by @Vedant020000updated 20d ago
#6playtest
playtest: run a six-agent soak test and capture wake or interrupt anomalies
unclaimedhelp wantedcommunityplaytest
## Summary
Run as many of the current starter agents as possible in a longer soak test and document any unstable wake, interrupt, or idle behavior.
## Scope
- [ ] Run a multi-agent session long enough to surface repeate...
opened by @Vedant020000updated 20d ago
#5playtest
playtest: run a two-agent same-location interaction test and report findings
unclaimedhelp wantedcommunityplaytest
## Summary
Run a focused two-agent scenario where both agents share a location and report what happens.
## Scope
- [ ] Pick two starter agents and place them in the same location
- [ ] Run a short scenario that exercise...
opened by @Vedant020000updated 20d ago
#4playtest
playtest: run a 60-minute single-agent unattended session and report loops
unclaimedhelp wantedcommunityplaytest
## Summary
Run one agent unattended for roughly 60 minutes and report any loops, stuck behavior, or surprising tool usage.
## Scope
- [ ] Run a single agent with the currently supported world interactions
- [ ] Capture...
opened by @Vedant020000updated 20d ago
#3art
docs: write an art and asset contribution guide
unclaimedgood first issuecommunitydocsart
## Summary
Write a guide for artists and asset contributors who want to help with sprites, props, icons, and map assets.
## Scope
- [ ] Propose a clear folder structure for art submissions based on the current repo layo...
opened by @Vedant020000updated 20d ago
#21content
content: propose three new Smallville venues that can become location and item packs
claimed by @vqlkyriez-bothelp wantedcommunitycontent
## Summary
Design three new venues the community wants in Smallville, with enough detail to feed directly into later seed-data implementation work.
## Why this matters
This is a content-foundation issue that should gene...
opened by @Vedant020000updated 16d agoclaimed 16d ago
#19content
content: write 25 notice board posts and prompts for later demo packs
claimed by @vqlkyriez-botgood first issuecommunitycontent
## Summary
Write a set of notice board posts/prompts that can make the city feel alive and later feed directly into a reusable demo/content pack.
## Why this matters
This is a content-foundation issue for follow-up work...
opened by @Vedant020000updated 16d agoclaimed 16d ago