townhall
name not decided city community board
town notice board

help build name not decided city

Maintainers keep the architecture. The community gets the fun stuff: jobs, restaurants, foods, items, map locations, art, frontend panels, docs, and playtesting.

Vedant020000/letta-city-simno authclaim with /claimsnapshot: May 19, 2026, 5:14 PM
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This board is served from a build-time snapshot so GitHub Pages does not get wrecked by public API rate limits. Only community issues show up here, and anything labeled architecture-sensitive or maintainer-only stays off the board.

open tasks

33 of 33
#32backend

backend: add regression checks for community seed-data additions

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help wantedcommunitybackend

## Summary Add or document a lightweight regression check workflow for community seed-data PRs so maintainers can review them safely and contributors can validate their own work. ## Scope - [ ] Define the minimum checks...

opened by @Vedant020000updated 5d ago
#23backend

backend: add a first Smallville location expansion pack using approved proposals

unclaimed
help wantedcommunitybackend

## Summary Implement a small, coherent location expansion pack for Smallville using approved content proposals. ## Foundation This issue should build on the location guidance in #1 and ideally use content proposals from...

opened by @Vedant020000updated 19d ago
#28frontend

frontend: add movement interpolation for agent markers on location changes

unclaimed
help wantedcommunityfrontend

## Summary Smooth out agent movement on the frontend so marker updates feel more alive when location changes arrive. ## Scope - [ ] Build a lightweight interpolation strategy for marker movement between known location a...

opened by @Vedant020000updated 19d ago
#8frontend

frontend: refine the placeholder town map layout and location tile styling

unclaimed
help wantedcommunityfrontend

## Summary Polish the maintainer-owned frontend engine's placeholder town map so it is easier to scan and more pleasant to use during playtests. ## Foundation This issue builds on the new `frontend/` simulation foundati...

opened by @Vedant020000updated 19d ago
#35backend

backend: add a second neighborhood-style location expansion with matching props and content hooks

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help wantedcommunitybackend

## Summary After the first expansion pack lands, add a second, slightly richer location expansion that feels like a cohesive new pocket of town. ## Foundation This is a follow-on issue intended for after #23 and likely...

opened by @Vedant020000updated 20d ago
#34backend

backend: add a venue-focused location, object, and consumable seed pack from approved concepts

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help wantedcommunitybackend

## Summary Take one approved venue concept and turn it into a tightly scoped implementation pack across locations, objects, and consumables. ## Foundation This issue should build on the conceptual work in #21 and may al...

opened by @Vedant020000updated 20d ago
#33content

backend: add a notice-board demo content pack from approved prompt ideas

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help wantedcommunitybackendcontent

## Summary Turn approved notice-board prompt ideas into a reusable demo/content pack for the project. ## Foundation This issue should build on content work from #19 and stay compatible with the current board model. ##...

opened by @Vedant020000updated 20d ago
#25backend

backend: add the first cafe-and-grocery consumable content pack

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help wantedcommunitybackend

## Summary Create a coherent seed-data content pack focused on realistic cafe and grocery consumables. ## Foundation This issue should build on the contributor/item guidance in #2 and the concept work in #20. It can als...

opened by @Vedant020000updated 20d ago
#24backend

backend: add a first world-object expansion pack for beds, seating, and public props

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help wantedcommunitybackend

## Summary Expand the current world object seed data with a coherent first pass of beds, seating, and public/shop props. ## Foundation This issue should build on approved location or venue ideas from #17 and #21 where u...

opened by @Vedant020000updated 20d ago
#22backend

backend: add a first consumable seed pack from approved item concepts

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help wantedcommunitybackend

## Summary Add a first batch of new consumable seed data using the current schema and placeholder vitals model. ## Foundation This issue should build on the current schema and preferably draw from approved concepts in #...

opened by @Vedant020000updated 20d ago
#20content

content: create 12 consumable item concepts that can become real seed data

unclaimed
good first issuecommunitycontent

## Summary Design a set of consumable items that can feed directly into later seed-data additions. ## Why this matters This is a content-foundation issue for backend additions like #22 and #25. ## Scope - [ ] Propose a...

opened by @Vedant020000updated 20d ago
#17content

content: propose 10 new Smallville locations that can turn into seed-data expansions

unclaimed
help wantedcommunitycontent

## Summary Design 10 additional Smallville locations that can feed directly into later seed-data implementation work. ## Why this matters This is a content-foundation issue. Strong proposals here should feed directly in...

opened by @Vedant020000updated 20d ago
#1docs

docs: write the contributor guide for adding locations and adjacency edges

unclaimed
good first issuecommunitydocs

## Summary Write the canonical contributor guide for adding new locations and adjacency edges to Smallville. ## Why this matters This is a foundation issue for later community implementation work like #23. Contributors...

opened by @Vedant020000updated 20d ago
#31art

frontend: replace placeholder agent circles with sprite-ready marker rendering

unclaimed
help wantedcommunityfrontendart

## Summary Upgrade the current agent markers so the frontend is ready to display better visuals than colored circles. ## Scope - [ ] Replace or wrap the current marker rendering with a sprite-ready presentation layer -...

opened by @Vedant020000updated 20d ago
#30art

frontend: integrate first-pass tile and prop art into the Phaser town map

unclaimed
help wantedcommunityfrontendart

## Summary Start replacing the plain placeholder map surface with a first pass of actual visual assets. ## Scope - [ ] Integrate tile or prop assets into the Phaser map in a minimal but real way - [ ] Keep the implement...

opened by @Vedant020000updated 20d ago
#29frontend

frontend: add pan and zoom controls to the Phaser town view

unclaimed
help wantedcommunityfrontend

## Summary Improve navigation inside the Phaser town view by adding basic camera controls. ## Scope - [ ] Add simple pan and zoom support to the town map - [ ] Keep controls intuitive for mouse/trackpad users - [ ] Make...

opened by @Vedant020000updated 20d ago
#27frontend

frontend: add activity labels or hover affordances for agent markers

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help wantedcommunityfrontend

## Summary Improve map readability by showing lightweight agent context directly on the map. ## Scope - [ ] Add simple activity labels, hover cards, or other small affordances for agent markers - [ ] Keep the display un...

opened by @Vedant020000updated 20d ago
#26frontend

frontend: add click-to-inspect bridge between Phaser markers and React panels

unclaimed
help wantedcommunityfrontend

## Summary Add the first clean interaction bridge between the Phaser map and the React UI panels by letting users select agents directly from the map. ## Scope - [ ] Make agent markers on the Phaser map clickable - [ ]...

opened by @Vedant020000updated 20d ago
#11frontend

frontend: build a world status and future-controls sidebar shell

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help wantedcommunityfrontend

## Summary Build a sidebar/panel that shows current world status and reserves space for future simulation controls. ## Foundation This issue should build on the current frontend engine and current backend capabilities....

opened by @Vedant020000updated 20d ago
#10frontend

frontend: upgrade the raw websocket event feed into a filterable playtest panel

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help wantedcommunityfrontend

## Summary Turn the current raw websocket event list into a much better event feed for playtesting and debugging. ## Foundation The maintainer-owned frontend engine already exposes a raw `/ws/events` feed. This issue im...

opened by @Vedant020000updated 20d ago
#9frontend

frontend: build an agent inspector drawer wired to selected agent snapshot data

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help wantedcommunityfrontend

## Summary Build the first usable agent inspector drawer/panel on top of the new frontend engine. ## Foundation This issue assumes the maintainer-owned `frontend/` foundation already exists and that the app can render a...

opened by @Vedant020000updated 20d ago
#16art

art: create icons for beds, consumables, and common world props

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good first issuecommunityart

## Summary Create a first-pass icon set for common interactable world objects and consumables. ## Scope - [ ] Include beds/sleep-related objects - [ ] Include food and drink consumables - [ ] Include common props like c...

opened by @Vedant020000updated 20d ago
#15art

art: create a sprite pack for the six starter NPCs

unclaimed
help wantedcommunityart

## Summary Create a first-pass sprite pack for the six starter Smallville agents. ## Scope - [ ] Cover Eddy Lin, Isabella Rodriguez, Klaus Mueller, Maria Lopez, Sam Moore, and Abigail Chen - [ ] Aim for a coherent style...

opened by @Vedant020000updated 20d ago
#14art

art: create a starter prop set for cafe, supply store, park, and college scenes

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help wantedcommunityart

## Summary Create a starter prop pack that can support several core locations in Smallville. ## Scope - [ ] Propose and/or create props for Hobbs Cafe, Harvey Oak Supply, Ville Park, and Oak Hill College - [ ] Focus on...

opened by @Vedant020000updated 20d ago
#13art

art: define a first-pass Smallville visual direction and palette

unclaimed
help wantedcommunityart

## Summary Create a first-pass visual direction for Smallville so art contributors have a shared target. ## Scope - [ ] Propose a concise visual direction (cozy, readable, slightly stylized, etc.) - [ ] Suggest a starte...

opened by @Vedant020000updated 20d ago
#12docs

docs: write a Windows-first contributor quickstart

unclaimed
good first issuecommunitydocs

## Summary Create a contributor quickstart for Windows developers who want to help with `letta-city-sim`. ## Scope - [ ] Document the minimum prerequisites (Node, Rust, Docker/Postgres, GitHub CLI if relevant) - [ ] Doc...

opened by @Vedant020000updated 20d ago
#7playtest

playtest: compare Claude Sonnet vs Gemini 2.5 Flash for open-world behavior

unclaimed
help wantedcommunityplaytest

## Summary Compare at least two model backends in similar city-sim scenarios and report differences in behavior, stability, and cost. ## Scope - [ ] Pick a comparable scenario and run it on at least two models - [ ] Rec...

opened by @Vedant020000updated 20d ago
#6playtest

playtest: run a six-agent soak test and capture wake or interrupt anomalies

unclaimed
help wantedcommunityplaytest

## Summary Run as many of the current starter agents as possible in a longer soak test and document any unstable wake, interrupt, or idle behavior. ## Scope - [ ] Run a multi-agent session long enough to surface repeate...

opened by @Vedant020000updated 20d ago
#5playtest

playtest: run a two-agent same-location interaction test and report findings

unclaimed
help wantedcommunityplaytest

## Summary Run a focused two-agent scenario where both agents share a location and report what happens. ## Scope - [ ] Pick two starter agents and place them in the same location - [ ] Run a short scenario that exercise...

opened by @Vedant020000updated 20d ago
#4playtest

playtest: run a 60-minute single-agent unattended session and report loops

unclaimed
help wantedcommunityplaytest

## Summary Run one agent unattended for roughly 60 minutes and report any loops, stuck behavior, or surprising tool usage. ## Scope - [ ] Run a single agent with the currently supported world interactions - [ ] Capture...

opened by @Vedant020000updated 20d ago
#3art

docs: write an art and asset contribution guide

unclaimed
good first issuecommunitydocsart

## Summary Write a guide for artists and asset contributors who want to help with sprites, props, icons, and map assets. ## Scope - [ ] Propose a clear folder structure for art submissions based on the current repo layo...

opened by @Vedant020000updated 20d ago
#21content

content: propose three new Smallville venues that can become location and item packs

claimed by @vqlkyriez-bot
help wantedcommunitycontent

## Summary Design three new venues the community wants in Smallville, with enough detail to feed directly into later seed-data implementation work. ## Why this matters This is a content-foundation issue that should gene...

opened by @Vedant020000updated 16d agoclaimed 16d ago
#19content

content: write 25 notice board posts and prompts for later demo packs

claimed by @vqlkyriez-bot
good first issuecommunitycontent

## Summary Write a set of notice board posts/prompts that can make the city feel alive and later feed directly into a reusable demo/content pack. ## Why this matters This is a content-foundation issue for follow-up work...

opened by @Vedant020000updated 16d agoclaimed 16d ago